WHY USE ROBOTICS TO TEACH CODING / COMPUTATIONAL THINKING?
Robotic is a fun, highly engaging platform that reinforces core skills contained within our standard curriculum. Robotics offer an innovative way to promote STEAM education (science, technology, engineering, arts and math) to students K-12. It also teaches leadership, teamwork, time management, organizational, and design skills.
WHY STUDY STEAM?
Career opportunities– in fields such as biotechnology, software design, aeronautical engineering, and others – will require adaptability, creativity, critical thinking, and technical competence in science, technology, engineering and math. Employment in these areas is projected to grow 70 percent faster than growth for other occupations. STEAM graduates on average are expected to enjoy better employment prospects and higher starting salaries than graduates in non-STEAM fields.
WHAT IS PROJECT-BASED LEARNING?
Project-based learning is not a curriculum. It is an instructional strategy to help students learn core content while also building 21st century skills that will help them be successful in college, the workplace and life. These skills include problem solving and critical thinking skills; communication and collaboration; and creativity and innovation.
- Is organized around an open-ended driving question or challenge
- Creates a “need to know” around core content that provides relevancy to what students are learning
- Requires inquiry to help students learn and/or create something new
- Often results in a publicly presented product, presentation or performance
- Allows some degree of student voice and choice, helping students learn to work independently and take responsibility for their work
Students will use a set of collaboration management tools to help organize their project work. Assessment used both formative and summative strategies to measure progress and learning.